Halo Infinite Season 2 ‘Lone Wolves is now live, making this the first major update for the newest Halo game in the franchise. In the latest edition of Halo Infinite Spotlight, we will examine all the new content in the update and what is not yet in the update.
What’s new in the Season 2 update
RAKSHASA Armor Core
Hunt, scavenge, survive. RAKSHASA is an all-new free armor core that epitomizes the ‘Lone Wolves’ theme by incorporating scrapped, damaged, or otherwise discarded equipment utilized by the UNSC and the Banished.
Contrasting the classic, sleeker styles of the MARK VII and MARK V [B] armor cores, RAKSHASA brings a distinctive, rough, battlefield-manufactured look, adorned with trophies that may evoke familiar memories for long-time fans, like the Skullbearer Trophy which features a Sangheili skull affixed to your shoulder pauldron.
EAGLESTRIKE Armor Core
Inspired by the industrial brutality of early twentieth century trench warfare, EAGLESTRIKE is the second “canon-adjacent” Fracture armor core in Halo Infinite. Available as a free unlock in the Event Pass for Season 2’s Fracture: Entrenched Event, the EAGLESTRIKE armor core offers players an assortment of imposing, steampunk styled customization options that will make even the most battle-hardened Spartans think twice before taking you on.
First up on the list of 3 is probably going to be the new fan favorite, King of the Hill. If you are not familiar with it don’t fret, I will be giving a basic rundown of each game mode so you know what to expect.
New Game Modes
King of the Hill
King of the Hill will have two teams fight to hold a certain location of the map, remarkably similar to hardpoint which is already ready in the game. But this time around it will only be one zone and not three, thus centralizing the fighting in one location. Pretty basic stuff, but still so good.
- Each Hill now has a Control Meter. Teams fill their Control Meter when occupying the Hill uncontested.
- Contesting a Hill will pause Control progress.
- When a team fills their Control Meter, they earn 1 Point.
- Hills have a very quick Capture Time that can be paused by Contesting.
- Hills quickly decay ownership back to Neutral when unoccupied.
- Hills move only when a team has filled their Control Meter, “winning” that Hill.
- Quick Play: The first Hill is always consistent (equidistant), but all Hills thereafter are randomized.
- Ranked: The entire Hill sequence is consistent every match.
- Matches utilize the Objective Clock mechanic. Like Oddball, the Match Timer only depletes when the Hill is unoccupied.
Much like Hard Point and King of the Hill, will be similar game mode called Land Grab. More in line with Hard Point there will be three zones, but unlike hardpoint how you earn points to win the match will be different so let’s break that down. Starting the match there will be three natural zones which is pretty straight forward.
“Land Grab offers a unique solve here. Once a player or team captures a Land Grab zone, it disappears from the level, banking 1 Point for the capturing team. This naturally whittles down each set of three zones toward a final zone crescendo each set. Once all zones in a triplicate have been claimed, a new three zone set begins to spawn in new positions on the map until one team reaches 11 points.”Zach Boyce, Multiplayer Modes & Systems Designer
Once you capture a zone, you will only get one point towards your score, it will be the first team to 11 to win and the only time the zones will change is if either team captures all three zones at once with a small intermission between zones being replaced. This will be a good game mode that could result in quick matches, but it is a bit of a shame that it’s so similar to the two game modes previously mentioned.
Last Spartan Standing
Are you a fan of Free for All or FFA as it is sometimes called, but wish you could comptete on the bigger maps with more players? Well then, this game mode will be perfect for you. Last Spartan Standing will be played on Big Team Battle maps with 12 other players.
In what seems to be a combination of Free for All and Battle Royale, this game mode will only give you 5 respawns, a confined loadout until there is only one spartan standing. Similar to Fortnite’s Battle Royale mode, after you die you can spectate the rest of the match or just leave with no penalty.
- The lack of agency when receiving an upgrade was sometimes annoying—even though a new weapon was objectively “more powerful,” it didn’t always fit the exact scenario you found yourself in moment-to-moment gameplay. Think: we give you a Sniper Rifle after you score a kill, but you’re immediately challenged by a third-party in close quarters.
- “Third-partying” frustration was amplified. Since the credit only went to the player that scores the kill, swooping in and stealing kills from other players was doubly rewarded.
This lets 343i do a few things to further curate the experience:
- Spread combat rewards to Assisting players
- Put the player’s power-climb on a curve as a means to craft balance (mainly curtailing the leading players’ snowball separate from trailing players’ ability to catch up).
This worked quite well, but there’s always more…
- Players still didn’t like that the Level Up moment would happen without their input.
- Regardless of how the leveling curve is tuned, a mechanic where combat rewards more power to players can still sometimes leave trailing players too far behind.
So, with that in mind a couple of new mechanics were created:
- Players now receive a “Level Up” prompt when they reach a new level threshold—now they can choose when to take their new loadout rather than having it happen to them.
- Modified Attrition’s AI Bubbles to dispense “Bonus XP”—when a player gets eliminated, they drop their AI Bubble in the world. In Last Spartan Standing, enemy players can interact with these and collect 300 Personal Score, or 3X what a kill is worth.
In the end, what we have is an FFA Attrition experience with a layered in Leveling system to pair with a curated on-map power-scavenging story—which currently is:
- Random Equipment and Power Equipment come in via Ordnance Pods.
- Equipment can be found in some interior locations.
- On-map Weapons and Vehicles are disabled.
- Grenades are randomized each time they spawn.
New multiplayer maps
Enclosed within the cavernous depths of an abandoned Forerunner structure, Catalyst is the newest Halo Infinite arena map in Season 2. Tight hallways, raised catwalks, and perilously exposed light-bridges snake their way through overgrown ruins and towering waterfalls, making Catalyst a well-balanced arena environment that’s ready for tactical, squad-on-squad combat.
Set amongst vast and arid dunes, Breaker comes to Season 2 of Halo Infinite as the first new Big Team Battle map. This Banished salvage yard features a massive, deadly plasma cannon that cuts across the middle of the map, open passageways and soaring mechanical structures, helping foster exhilarating vehicle combat and Halo’s beloved big team mayhem.
New HCS items in the shop
SEASONAL STORY & EVENTS
As Halo Infinite continues to evolve, so too will the Events that arrive each Season. From the moment you jump into Season 2, you will be taking the next step in your multiplayer Spartan’s story…
INTERFERENCE & ALPHA PACK
Serving as the inspiration for Season 2’s overall theme, the Interference and Alpha Pack experiences are the first narrative-driven multiplayer Events in Halo Infinite. Launching as two separate events during Season 2 and spread over several months, both the Interference and Alpha Pack events continue what began in Season 1 with our introduction to Spartan Commander Agryna, putting your customized multiplayer Spartan into the story. Season 2 introduces players to two new heroes; battle-scarred veterans Spartan Dinh and Spartan Eklund arrive at the Avery J. Johnson training facility bearing a dangerous prize… and vital information about Banished plans.
This is the start of an engaging, multi-season storyline that centers your Spartan in the thick of the action (and yes, they will appear in the season’s cinematic!) which will progress alongside the Season. Enjoy Last Spartan Standing focused challenges coupled with a unique, free 10-tier Event Pass for Interference, and another for Alpha Pack later in the Season. Interference starts today, so jump in now!
FRACTURE Event 2: ENTRENCHED
Fracture: Entrenched is the second Fracture-themed event to come to Halo Infinite and kicks off on May 24. The free Fracture: Entrenched Event Pass offers players thirty EAGLESTRIKE-focused rewards, including the armor core itself. Similar to Fracture: Tenrai in Season 1, the Entrenched event will run for six separate instances in Season 2, each occurrence lasting one week, allowing players plenty of opportunities to complete the Event Pass and collect all their rewards.
The Season 2 Premium Battle Pass brings 100 tiers of new rewards for you to unlock, including 1000 Halo Credits that can be spent in the Shop! Play matches, earn XP, and unlock Lone Wolves-themed rewards at your own pace. Among the many rewards that you’ll be unlocking as you progress through the Battle Pass, let’s take a closer look at a few of them…
This will be the first Season that will have multiple Premium Battle Passes available—Season 1: Heroes of Reach and Season 2: Lone Wolves. Because Premium Battle Passes never expire, ensuring that players keep them forever, you’ll be able to view and purchase any available Premium Battle Passes and work through them to completion. Still got some leftover items from Season 1 that you want to clean up to get to tier 100? Not a problem! You can switch between them whenever you want.
To ensure clarity here: the free pass does ‘expire’ at the end of a Season, meaning that to switch back to Season 1 you will need to have the Premium Battle Pass. The offerings of the free pass for players are another great bit of community feedback we’ve sought to improve on for Season 2. If you’re playing on the free pass for Season 2, you can look forward to even more free customization item rewards. Where Season 1 had 26 rewards in its free pass, Season 2 has 46.
The Academy is where your Spartan’s journey begins. Here, you can learn the fundamentals of Halo’s gameplay—get a feel for movement and ordnance, meet your personal AI, run weapon drills, and set up matches against bots for some practice or warm-up rounds before heading into online matchmaking.
Not only have we made improvements to bots around vehicle and objective play, but in Season 2 you can look forward to new Training Mode options to further customize how your practice matches play, giving you more granular control than ever.
Training Mode options:
- Primary weapon
- Secondary weapon
- Grenade primary
- Grenade secondary
- Infinite ammo
- Friendly bots
- Enemy bots
- Bot primary weapon
- Bot secondary weapon
- Bot shooting difficulty
- Bot movement difficulty
- Bot shooting
- Bot grenades
- Bot strafing
- Bot equipment
- Bot traversal
- Bot pickup weapons/equipment
- Reveal enemy location
- Bot mirrored movement
- Bot mirrored shooting
Mirrored movement and shooting are an option that began as a means to support players who use Accessibility controllers where the bots will match your behaviors. If you’re moving and shooting a lot, they will move and shoot as well, and they will stop when you stop. Players can also look forward to the popularly requested endless weapon drills launching on day one in Season 2 as well.
New modes mean new playlists! King of the Hill and Rumble Pit will be added as new playlists, and throughout Season 2 you can expect to see an increased rate of rotational playlists. When you jump into Season 2, the playlist selection will be as follows:
- EVENT: Last Spartan Standing
- Quick Play (adds Attrition and King of the Hill to mode rotation; adds Catalyst to map rotation)
- Ranked (adds King of the Hill to mode rotation; adds Catalyst to map rotation)
- Fiesta (adds Catalyst to map rotation)
- Tactical Slayer (adds Catalyst to map rotation)
- Team Slayer (adds Catalyst to map rotation)
- King of the Hill
- Rumble Pit
- Big Team Battle (adds Breaker to map rotation)
- Bot Bootcamp (adds Attrition and King of the Hill to mode rotation; adds Catalyst to map rotation)
The Rumble Pit playlist will be replacing FFA Slayer. The reason for this is because Rumble Pit incorporates more game modes and variants, taking on the needs of the old playlist while offering greater variety. It is additionally worth noting that FFA Slayer itself will still be one of the modes available to play in the Rumble Pit playlist—it’s not going away, it’s just being added to a broader pool of modes and variants.
Speaking of which, here’s a look at some of the new mode variants which will be going live in the Rumble Pit playlist:
Ninja Slayer: Infinite ammo Energy Swords and Grappleshot loadouts, with only Grappleshots and Power Equipment on-map. Claim the high ground, but don’t underestimate your enemies’ power…
Vampireball: In this Oddball mode, the Skull is a one hit kill and has 50% Shield Vampirism. Score a kill with the Skull at full shields to start building up that Overshield!
Rocket Repulsors: Infinite ammo Rocket Launchers and Repulsor loadouts, with only Repulsors and Power Equipment on-map. Deflect your enemies’ rockets or propel yourself over their explosions to safety!
LIMITED TIME REWARDS
Season 2 will feature some limited time rewards you’ll definitely want to get your gauntleted gloves on!
First and foremost, a suite of familiar classic emblems (and nameplates) are back and looking just a little bit fancy for the occasion. Enjoy Club, Spade, Heart, Diamond, and Fleur-de-Lis in your inventory when you log into Halo Infinite today.
Interference, our first narrative event of the season, is also bringing a gift of its own. Jump in anytime during the two-week event and you will get the Lone Wolf Emblem and Nameplate.
Fans of the Halo television series currently airing on Paramount+ can look forward to some tie-in content coming to the game on May 10 in the form of various weapon charms and nameplates.
ULTIMATE REWARDS & SHOP
343 Industries says they have heard our feedback on Season 1 “loud and clear, which means that Season 2 will see a number of improvements made to Weekly Ultimate Rewards.”
Perhaps the most notable change on this front is that emblems will no longer be among the slate of Ultimate Rewards. Instead, upon completing your weekly challenges, you’ll be rewarded with stances, coatings, visors, weapon charms, and additional gear for your armor.
343i says they are “incredibly grateful to the community for the detailed and passionate feedback on this system and we wholly agree that players should be rewarded for their time investment.” Perhaps ironically, 343i says that the ‘Ultimate Reward’ for the first week of Season 2 will be the Sentry stance for your Spartan. While this stance will enable you to show off your battle rifle customizations, a stance really isn’t worthy of being called an Ultimate Reward. During Season 1 there were a few highly detailed armor coatings like last week’s Orange, Beige and Gold coating or a few months ago with an Orange and White armor coating.
The Shop for Season 2 introduces a large number of updated items with revised pricing and rotation schedules, which 343i believes will offer players greater variety at a better value. The featured item in the Shop for the first week of Season 2 will be the Celox Legendary Armor Bundle for the MK VII armor core.
Season 2 Gallery
What’s not in the Season 2 update
I swear it’s like 343i thinks Halo should be just like Call of Duty or Battlefield, where the campaign has much less importance. Halo Infinite‘s campaign is an amazing story, do not get me wrong, but it also is missing a number of important elements, most important of which to me is campaign co-op in both split-screen and online co-op. You can’t even replay missions yet. What the hell is up with that? Halo 5: Guardians had all these features at launch.
343i should be ashamed of how they have prioritized features in this game. C’mon, it’s the only game they make, what do they need to do to stay on schedule and ship features on time? More money to hire more people? Halo Infinite players are constantly subject to monetization tactics that get you to spend too much money in the game, so money is perhaps not the answer. Season 2 will be 343i’s last chance to get Halo Infinite’s features completed. Remember that 343i developers delayed Halo Infinite’s launch for a whole year and missed launching Microsoft’s flagship title with its next-generation console release.
Having to wait till “Late-August” to play a popular core feature of the game with friends locally or remotely after what will almost be a year by the time the feature comes is inexcusable and 343i needs to be held to account. Nonetheless, Season 2 is now live and requires a 14.81GB update. Note: Make sure you set up your Spartan with your favorite look since there will be a cinematic trailer featuring your custom Spartan available to watch as part of the update.