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Halo Infinite Spotlight | 24 hours left in the first flight



Halo Infinite’s first technical preview flight is almost over, we now have less than 24 hours left and Brian Jarrard of 343 Industries is telling Halo Insiders on Twitter that “Spartan-difficulty bots are still tracking to enter the battlefield later this afternoon” (Pacific-Time) and he also said that “as of now, we’re still tracking towards a brief stint of 4v4 testing tonight.”

Technical Preview Recap

Flip your colors

I immediately flipped my enemy and friendlies colors and here’s why, Bots are AI’s, cold and lifeless, so they should be blue, Spartans are humanity and alive, so they should be red. I am not sure why 343i is associating Blue with good and Red with bad. This is an association 343i didn’t have before making Red vs Blue matches, you always randomly got a new team color. Always having a different team color sometimes had me shooting at teammates at the beginning of a match though. I know color association is a hard thing and that’s probably why 343i opened up those settings to us, but getting a whole generation of gamers to believe Blue is good and Red is bad just seems like the wrong direction.

Because you can customize you friends and enemy colors, you can now rock your customized armor in matches like this weekend’s Slayer matches. If you visit the shop, there are some weapons and armor you can purchase with the credits 343i gave the chosen Halo Insiders. One of my favorite items was the beige and orange color scheme for my armor, it kind of had a Star Wars rebel alliance look to it. Then after playing a bunch of matches, you will earn an orange visor color to complete the look. Like the robot spartan look? You can replace some of your limbs with robotic arms and legs, giving your spartan an even more unique look. There are two weapon skins you can purchase with you free credits right away, a red skin and a white/black skin, further giving your spartan a unique look.

The settings to tweak

For me making the controller settings exactly like Halo 5, helped a lot since that is what I am used to, for others there are a myriad of controller settings to set your controller up just the way you want it. Changing the field of view helped a lot, I went up to 95 degrees, which helped with seeing the bot enemies in my peripherals.


The gameplay was immediately refreshing, next-gen Halo never looked and felt so good. Yes, you only get to play at one arena so far, but the gameplay is so pleasant, it pulls you into more and more matches, not to mention, you get rewarded with items and XP. The Assault Rifle was the big surprise, with its more precision fire pattern and updated sounds, it quickly became one of my favorites. The pistol shot at a more rapid clip then it did in Halo 5 and exactly like it did in MCC, making it the best backup weapon when your main gun needed to reload.

The VK78 Commando quickly became my favorite gun in the game, it allowed me to rapid fire, albeit slower than the Assault Rifle and take down range aim like a DMR.

The Skewer was big and scary looking, but in combat didn’t amount to a very effective weapon, in my opinion. It still looks super cool though.

The bots as of Sunday

The very first time I played on Thursday night, the bots were pretty easy to kill, but as the weekend went on, they got progressively harder to kill. A lot of the moves the bots started to exhibit by the end of the night looked like player moves. 343i said these flights were partly used to train the bots and that ODST-difficulty bots and then Spartan-difficulty bots would come show up over the rest of the weekend. They tended to spawn in clusters half the time and getting overwhelmed by bots became a regular occurrence until you figured out where their favorite spawn spots were. If 343i hadn’t told us these were bots, there would have not been much that gave them away, other than the occasional glitches were bots stop and spin in place.

The verdict as of Sunday

This weekend the gameplay has been very good, there was a lot of discovery during that first hour of gameplay and with the bots using Taskmaster-like tech to learn player’s moves, it has kept the gameplay fresh, even as it got harder. Customization and the expanded settings really helped to make the experience all your own. With the possibility of 4v4 gameplay coming tonight and the first real look at competitive matches in Halo Infinite, Insiders will be part of making Halo history.



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